
Rally Fighter
PROJECT SPECS
The Rally Fighter is based on a “Local Motors” car design where the vehicle is essentially twice the size of a normal car.
3DS Max was used for a mix of spline modeling and hard surface modeling. Working mesh converted into game res and high res asset. Baked NOR and AO maps. Photoshop and CrazyBump were used to create 1 PBR material using the baked texture maps as well as the ALB, MET, and ROU maps. Rendered in Marmoset 3.
Development Time - Approx. 50 hours
Poly Count - Approx. 24,000
1 Material - ALB, NOR, and DET maps